![]() ![]() ![]() It would be easy to add shadows, Z-dimension, more advanced interactivity, maybe visual effects such as glows, some kinna reflections, displacementMapFilter etc. … and … that’s all, there we have it, the metaball -image – click for demo* : We add contrast (16x) to alpha and come up with this: We draw some of these using bitmapData.draw:īut the final touch is to still make some more adjusting on the alpha-channel, ![]() In RGB channels we have a rendered image of a sphere,Īlpha channel is generated by the distance to image’s center We use precounted bitmap-images such as this: My simple and fast versio of metaballs, based more on graphics and image manipulation than 3D-maths:
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